Crip Sensorama
Crip Sensorama reimagines accessibility within HCI – beyond a checklist of solutions by shifting from producing “assistive” XR solutions to – accessible XR experiences alongside disabled artists Eric Desrosiers and Christian Bayerlein. Working in close collaboration with the artists, the project led to the development of a set of mouth gestures to interact and move within extended reality (XR) environments, firstly, enabling the artists to move in XR solely using their mouth, tongue and cheek movements who cannot use hand-held controllers with their disabilities. Secondly, grounded in the principles of “access intimacy” (Mingus, 2011), this project used the accessible mouth gestures as artistic strategy to create multisensory XR experiences enabling the audience to encounter disability culture and artistic practices of the disabled artists. By positioning novel and alternative bodily interaction at the heart of spatial computing, Crip Sensorama ensures that diverse, often overlooked perspectives meaningfully shape the evolution of immersive technologies—contributing positively towards a more equitable digital future.
Impact / Outreach
My journey weaves together technology, art, and activism, driven by a commitment to inclusivity, informed by the principles of disability justice. Working with disabled artists, I reimagine XR as a platform for expression, challenging ableist design to create immersive, empowering, and accessible experiences for all.